Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. Ubisoft builds worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
With over 30 locations worldwide, 94 nationalities and 55 spoken languages, Ubisoft teams are a creative force with a diverse range of specialties in development, business and operations.
Through cross-studio collaboration and a forward-looking approach, they dream up new ideas, anticipate new technologies, and continually enhance their expertise.
From breathtaking gaming experiences to award winning marketing campaigns, Ubisoft creates engaging worlds that foster passionate communities.
Carry out the follow ups of the team and provide the producer with information on the progress of the work on a regular basis;
Suggest a plan of attack for any delays that could affect the content, schedule, or quality
Manage multiple sub teams, working with content / art, tech, and design, share the vision of the project and engage team members
Own the schedules and tracking, production pipelines and content delivery, iterating on process as needed to find the most effective methods
Define the projects scope, budget and timelines
Develop resource plans and anticipate needs
Ensure that game quality expectations are met & milestones are released on schedule.
Evaluate the needs of the team in terms of resources and jobs, and ensure that these are met, maintain a good standard of commitment and team motivation to create a work environment that promotes productivity;
Participate in respecting and following up on the budget;
Determine the purchasing needs for the project (e.g. : software, material).
Act as a coach for the team and provide regular feedback;
Participate in determining training and development needs.
Participate in the team’s performance assessment process;
Take the necessary disciplinary measures during the first steps of the disciplinary process when necessary.
Minimum of 5 years’ experience in a management position (Lead or Production role)
At least one full game (shipped) project under your belt in the role of Producer, Associate Producer or Project Manager
Game development tools knowledge and work experience (Jira, etc.)
Strong Project Management Skills, with experience in Agile Methodologies
Broad understanding of game development processes production, design, code, art.
Capacity to analyze risk and make contingency plans;
Strong interpersonal, communication and leadership skills
Ability to give constructive feedback in line with the scope of the project
Ability to work in an constantly evolving environment
Experience managing multiple teams
Autonomous and proactive attitude