Concept Artist
Ubisoft
Santa Rosa, Calabarzon, PH
4d ago

Company Description

In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises : Assassin's Creed (AC) : Odyssey, AC : Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.

Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem.

Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future .

Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.

Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

Job Description

The concept artist will develop the 2D elements that will constitute the graphic representations of ideas, provide inspiration and become references for the art teams as well as the production team at large.

The main and routine tasks of the concept artist are to :

  • Sketch, draw and design art concepts for game design documents to make the vision of the art direction more tangible
  • Create environments, characters, objects, atmospheres, and the general style to provide practical content that direct and indirect groups can capitalize on
  • Conceptualize via quick sketches and digital illustrations to help the art director show the preliminary project intentions
  • State ideas based on direction and the advancement of the project with screenshot paint overs and retakes of existing illustrations
  • Effectively communicate visual intentions with wider teams
  • Make any necessary iterations to ensure that the work is in keeping with the artistic vision
  • Convey the colour pallets sought by the art director by using it in concepts
  • Iterate on selected sketches by adding more detail
  • Account for technical constraints and limitations to suggest realistic concepts
  • Carry out all other related tasks
  • Qualifications

  • Preferably with college diploma in fine arts or equivalent
  • Minimum 3 years' experience in concept art, in the games industry-preferably with experience in working on highly realistic console game titles
  • Knowledge of 3D software
  • Architectural knowledge
  • Anatomical knowledge
  • Mechanical design / industrial design skills
  • Knowledge of image composition
  • Creativity
  • Observation skills
  • Research skills
  • Written and oral communication skills
  • Comfortable with iterative approach
  • Ability to provide and accept feedback and adapt to change
  • To all applicants : Kindly upload your CV and include a online portfolio link .

    All your information will be kept confidential according to EEO guidelines.

    Additional Information

    Our top priority are our people : Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.

    We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe.

    We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that were serious about fun!

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