In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises : Assassin's Creed (AC) : Odyssey, AC : Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.
Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem.
Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future .
Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.
Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.
The Character Artist will be responsible for modeling the characters required in the production of a game. The person will work in a collaborative spirit both within the team and with other departments, such as Concept Art, Animation, Rigging, Game Design, etc.
Realize High Definition characters in their entirety : Modeling (Zbrush / Marvelous / Max or Maya), Texturing (Substance Painter / Photoshop .
Read game design documentation to become familiar with character list and understand their actions and psychological aspects in order to create credible characters for the story.
Create Props and hard-surface elements for the purposes of the project.
Work in close relation with the Artistic Director, the Lead Character Artist, the Technical Director, the Concept Artists, the Riggers and the Associate Producer to know the constraints of production, the artistic intentions and the deadlines to respect, you will provide primary models to programmers so they can integrate them into the engine and test first gameplay intentions.
Touch-up textures after engine integration to optimize quality.
You have 4-5 years of minimum experience at a comparable position in video game production.
Include a copy of your resume and a link to your portfolio in your application
All your information will be kept confidential according to EEO guidelines.
Our top priority are our people : Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.
We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe.
We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that were serious about fun!