3D Modeller
weSource Management Consultancy Firm
Pasay, Philippines
5d ago
source : Bossjob

1 Responsible for 3D models of characters, props and other elements in the game, and cooperate with the animation designer to complete relevant animation effects2.

  • Must be knowledgeable with the Unity3D engine and complete project experience with Unity3D; analyze art resource optimization ideas and improve the picture quality through the engine;
  • 2. Have an in depth understanding of the working principles of 3D geometric models, animations, bones, bindings, weights and other real-time rendering engines3.

  • Understand how to use manual animation needle, motion capture, program generation, physics generation, power generation and other technologies to produce high-quality animation;
  • 1. College degree or above, major in fine arts or animation, have a certain foundation in fine arts, have a good grasp of composition, and have more than three years of experience in game or film and animation production;
  • 2. Familiar with 3DMAX, Maya, MotionBuilder and other 3D production software, familiar with binding; understand the movement laws of humans, quadrupeds and various objects;
  • 3. Familiar with PS, Bodypaint and other drawing software, have a good hand-painted texture foundation, and have strong ability to restore original paintings and design drawings;
  • 4. Familiar with U3D and UE4 engines, basic understanding of the principle of shader, able to complete the setting of the shader independently;
  • love modeling and animation, good at communicating and sharing resources; able to communicate constructively with the master beauty and planning Coordination5.

  • Ability to quickly learn, improve, and adapt to the company's work style; motivated, excellent teamwork spirit, solid and not impatient, able to withstand certain work pressure;
  • 6. Experience in chess and card games is preferred.Job advantages : Experience in max, mayaZbrush, Mari Marvelous DesignerThose familiar with Arnold or VRay materials and rendering modules;
  • and those capable of completing movie-level characters and scene production are preferred

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