Level Designer
Ubisoft
Santa Rosa, Calabarzon, Philippines
3d ago

Job Description

A Level Designer creates the game world and defines the moment-to-moment gameplay experiences with the game’s mechanics and systems.

With a player-oriented mindset, you will take levels from concept to fully playable prototypes, and further work with other disciplines to deliver fully realized, narrative experiences to a AAA standard.

The main and routine tasks of the Level Designer are to :

  • Conceptualize and prototype the layout of 3D game environments and player goals and activities
  • Communicate designs to the team through presentations and documents
  • Build 3D game worlds by placing interactive elements in the game world to create variety, distribution, and progression of player activity using iterative design methods
  • Collaborate with Directors and Leads to bring their high-level creative vision of our game worlds to life
  • Collaborate with other game developers in other job disciplines such as Production, Engineering, Art, Lighting, Animation, and others adapting to technical constraints while bringing game environments from concept to shippable quality
  • Contribute to the improvement of the overall game by providing feedback to the team and use their feedback to iterate on your designs.
  • Stay up to date on current trends, best practices, and latest technologies in your field of expertise
  • Share knowledge and mentor junior team members
  • Qualifications

  • Demonstrates passion and talent for games and game development
  • Good communication skills, positive attitude, great work ethic, and the ability to work in a highly collaborative team environment
  • Ability to design, conceptualize, and create playable 3D game levels using level editors or game engines (Unreal, Unity, etc.)
  • Knowledge of game design conventions and systems
  • Good understanding of the relationship between core game mechanics, gameplay spaces and interactive elements
  • Knowledge of the game development process and game production pipeline
  • Fast learner, takes initiative, and meets deadlines
  • Good to have

  • Experience with text-based or visual scripting to create gameplay
  • A background in traditional 2D or digital 3D art is a big plus
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