Lead Artist
Ubisoft
Santa Rosa, Calabarzon, PH
4d ago

Company Description

In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises : Assassin's Creed (AC) : Odyssey, AC : Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.

Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem.

Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future .

Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.

Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

Job Description

The role of Lead Artist is to lead and motivate a team of talented 3D Artists in delivering immersive worlds and AAA quality assets.

This position entails a great deal of responsibility and opportunity to drive further the development of strong team and for which your artistic, technical and managerial expertise are with great importance.

As a Lead Artist your job is to plan, organize, follow-up and evaluate their work in order to ensure that they meet the production objectives in terms of time and quality.

In this role you are required to anticipate and find solutions on team and production level in order to deliver stunning visual experience of the project.

Job Responsibilities

  • Lead artistic team in development of AAA quality environments and assets
  • Define and establish art standards / systems while ensure all creative material is consistent
  • Work directly with production to ensure that schedules and plans meet business and project needs
  • Participate in the scheduling of his part of the project and maintain planning foresight
  • Maintains effective informational flow to the team to ensure the team members are aligned with the project objectives
  • Provide regular review and feedback on teams work in a clear and constructive manner
  • Encourage creativity and participation from all team members
  • Maintain efficient collaboration between the team members and other dependent teams
  • Maintain a close working relationship with your direct manager, producers, leads, directors and other teams to push project quality
  • Raise the bar for the project by demanding high results from self and team members
  • Actively participate to the constant improvement of work methods and pipelines
  • Share knowledge and recommend best practices in your area of operation
  • Ensure that produced and integrated assets respect the artistic vision of the game and meet the quality standards
  • Guide, mentor and develop the team
  • Qualifications

  • 10+ years experience as an artist or animator
  • Proven experience in the entertainment and / or video game industry
  • Wide range of experience in all areas of game art, including creation of backgrounds, characters, game objects, user interface, animation, creation of 3D objects, particle effects.
  • Experience in team leadership and management
  • Strong artistic skills
  • Excellent knowledge of 3D software (3DS Max, Zbrush, etc.)
  • Excellent knowledge in Photoshop or other equivalent packages
  • Good knowledge in game engines
  • Excellent communication skills and teamwork oriented attitude
  • Problem solving attitude
  • Able to drive change and inspire others to generate new ideas
  • To all applicants : Kindly upload your cover letter, CV and online portfolio link

    Additional Information

    Our top priority are our people : Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.

    We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe.

    We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that were serious about fun!

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