Senior 3D Artist
Ubisoft
Santa Rosa, Calabarzon, PH
3d ago

Company Description

In 2016, Ubisoft Philippines opened as the first and only AAA game development studio in the country. Since then, the studio has grown to around 150 professionals, co-developing the following flagship franchises : Assassin's Creed (AC) : Odyssey, AC : Origins, AC III Remaster, AC Liberation and AC Rogue on Nintendo Switch, For Honor, Skull & Bones, The Crew 2 and more upcoming unannounced projects.

Ubisoft is a leading creator, publisher, and distributor of interactive entertainment and services in the world. We are located in the emerging central business district in the South of Manila, with a lush, green, family-friendly ecosystem.

Our building is within DLSU Laguna, our partner university whom we have been working closely with in the creation of Video Game Development courses, training developers of the future .

Through partnerships in the academe and active involvement in events, we aim to continue growing the game dev industry in the Philippines and South East Asia.

Ready to tackle new challenges and take entertainment to the next level? Join us and Create the Unknown.

Job Description

The Senior 3D Artist will collaborate closely with the Lead Artist and production in following up and validating the art teams work, overseeing work quality and deadlines, coaching team members, and validating production outcomes while overseeing part of the development of the game.

The main and routine tasks of the Senior 3D Artist are to :

  • Model and texture high-quality assets, high-poly and low-poly versions
  • Deliver high-quality art assets and ensure their efficient integration in the game
  • Take ownership of the work developed and make sure it fits within the game standards and needs
  • Define and improve the graphical pipeline and tools
  • As a senior team member, take responsibilities and initiatives such as mentoring, research and art direction
  • Qualifications

  • Preferably with 5 years of experience as a 3D Artist
  • Skilled in a 3D package (e.g. Autodesk Softimage, 3D Studio Max, Maya, IXSI, LightWave, ZBrush)
  • Proficient in a 2D authoring software (e.g. Quixel, Ndo, Substance Design, Substance Painter, Photoshop)
  • Understands the usage of PBR, its theory and material creation
  • Understands the usage of at least one real-time engine or tool (e.g. UDK, CryEngine, Unity, Marmoset Toolbag)
  • Ability to take direction well
  • Creative, detail-oriented, resourceful, and able to work under pressure
  • Willingness to improve both his / her own and the team's performance, as well as workflows, for the project's benefit
  • Ability to work in a team, with good leadership skill, and can delegate work accordingly
  • Excellent time and priority management skills
  • Excellent interpersonal and communication skills in English
  • Passion for video games with knowledge on different game genres across all platforms
  • To all applicants : Kindly upload your cover letter, CV and online portfolio link

    Additional Information

    Our top priority are our people : Ubisoft offers a world-class working environment that facilitates collaboration, open communication, and fun.

    We ensure our team receive the best training, regularly sending them to trips to other Ubisoft studios around the globe.

    We work hard, but we play hard too. With our monthly events, parties, regular video game tournaments, music and sports clubs, you can bet that were serious about fun!

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