Senior 3D Artist
NarraSoft
Pasig Ortigas CTR-PO Box# 1000 to 1099, 00, ph
5d ago
  • As part of the everyday workflow, the candidate will be required to work with highly complex engineering files that will be re-
  • purposed for use in a real time 3D game environment.

  • The candidate will typically work on multiple projects at any given time within a fast paced, business development environment.
  • Work closely with designers and engineers to establish a clear vision for each project.
  • Meet established standards and maintain efficient practices.
  • When necessary the candidate will also assist, mentor and train other employees in the processes and procedures of developmental tasks as necessary.
  • Provide critical analysis of art practices with the goal of improving quality and team efficiency and fostering a positive working environment.
  • Provide additional support to business initiatives as requested by your direct supervisor.
  • Any other tasks / duty as directed by client / management
  • Requirements

  • Candidates must possess a Bachelor’s Degree in Art, Design, Creative Multimedia, Architecture, Interior Design, or equivalent
  • A minimum of 3 years’ of experience modeling, and texturing 3D assets using 3DS Max
  • Candidate must have a strong design portfolio and / or demo reel demonstrating extensive knowledge of modeling for real-
  • time gaming engines such as Unity3d, Unreal, etc.

  • Experience using Unity3D
  • Experience working with engineering files such as : AutoCAD, Pro / Engineer, Rhino or Solidworks.
  • Experience with Node Based Systems for creation and editing such as Unreal Blueprint, Shader Forge, Houdini, and many Compositing Software packages
  • Familiar with PBR texturing suites such as Substance and Quixel
  • The candidate should be experienced in high to low-poly and hard surface asset modeling.
  • An exceptional understanding of form, shape, structure, and silhouette regarding modeling
  • Superior eye for light, shade, color, and detail in creating texture maps of different material types.
  • Hard surface modeling specializing in mechanical, industrial, and product design
  • Technical background and understanding of mechanical movements and typical product customizations
  • Ability to work with accurate scale for real world products
  • Ability and high level of understanding of rigging and animation including skinned mesh rendering using bones, as well as blend and / or morph targets for optimized configurability of meshes.
  • Must be a highly self-motivated individual.
  • Genuine interest in industrial product design and all things mechanical
  • A love for movies and video games
  • Ability to work independently and achieve results without a lot of supervision.
  • Must be able to communicate effectively with a variety of team members.
  • Apply
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