Audio Designer
Ubisoft
Santa Rosa, Philippines
9h ago
Company Description

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. Ubisoft builds worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

With over 30 locations worldwide, 94 nationalities and 55 spoken languages, Ubisoft teams are a creative force with a diverse range of specialties in development, business and operations. Through cross-studio collaboration and a forward-looking approach, they dream up new ideas, anticipate new technologies, and continually enhance their expertise.

From breathtaking gaming experiences to award winning marketing campaigns, Ubisoft creates engaging worlds that foster passionate communities.


Job Description

The Audio Designer participates in implementing parts of the artistic and technical content of the soundtrack and supports its integration.

Responsibilities

  • Works on the creation and implementation of all the sound effects including sound on animations, cutscene and scripted events
  • Responsible for the Ambient Dialogue in-game implementation
  • Works closely with Gameplay Programmers, Animators, and Level Designers to ensure that the audio design supports the game design
  • Innovates and resolves technical problems for the artistic development of tools used in video game production in order to improve work processes
  • Respects budget, performance constraints, and milestone deliveries
  • Verifies the quality by testing and optimizing the sound integrated into the game
  • Creates the asset lists
  • Documents processes and procedures
  • Debugs and tweaks sound implementation
  • Maintains the sound studio
  • Follows directions and actively communicates all dependencies, changes, and tasks completion to the Lead Audio Designer
  • Holds regular meetings with the Lead Audio Designer to ensure that the quality and artistic directions match expectations

  • Qualifications

  • Strong background in audio engineering with a solid understanding of signal processing, 3D positional audio and mastering
  • Preferably with 5 years of sound engineering and audio-post production experience
  • Good knowledge on industry standard DAW and tools (e.g. Protools, Nuendo, Sound Forge, Soundminer, Basehead, etc.)
  • Excellent verbal and written communication skills. Must be able to comprehend on fast phase and complex game environments.
  • Self-driven, autonomous, team player and eager to learn
  • Must be motivated and passionate about sound design and implementation
  • Pluses

  • Strong gameplay instincts
  • Knowledge of at least one current game audio engine (e.g. Wwise, FMOD, XACT, etc)
  • Foley/ Field recording experience
  • C++ or similar audio programming languages


  • Additional Information

    To all applicants: Kindly upload your cover letter, resume and portfolio

    Your portfolio should demonstrate adequate sound editing and sound design work.

    All your information will be kept confidential according to EEO guidelines.


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